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Programming Believable Characters For Computer Games (Game Development Series)
Book Description Computer games have evolved from simple, little programs to maj...
Essential Electronics for PC Technicians (Electrical and Computer Engineering Series)
This laboratory manual is designed to accompany Essential Electronics for PC Tec...
Real-Time Cinematography for Games (Game Development Series)
Today's game audiences expect Hollywood-quality cinematography. But to produce t...
Texturing: Concepts and Techniques
Texturing: Concepts and Techniques is about the aesthetics and design issues of ...
Graphics Programming Methods (Graphics Series)
Book Description The capabilities and computational speed of today's hardware ha...
Security + Exam Guide (Testtaker's Guide Series)
Book Description The Security+ Exam Guide provides exam candidates with the conc...
TCP/IP Application Layer Protocols for Embedded Systems (With CD-ROM) (Networking Series)
Communication is fast becoming a general requirement for embedded systems in our...
Professional 3d With Electric Image Universe (Graphics Series)
Unleash the power of Electric Image Universe (EIU)the world's fastest 3D program...
Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series)
Women and girls of today are more tech savvy than ever before and research shows...
C++ For Game Programmers (Game Development Series)
Book Description C++ is the primary language used in game development; however, ...
3ds max Animation and Visual Effects Techniques (Graphics Series)
Book Description3ds max Animation and Visual Effects Techniques provides you wit...
Maya Featuring Creature Creations (Graphics Series)
The days of unrealistic, herky-jerky monsters, aliens, and Godzillas are gone, t...
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