Поиск книг, учебников, пособий в онлайн-магазинах
Я ищу
Название книги, автор, издатель, серия или ISBN
Real-Time Cinematography for Games (Game Development Series)

Real-Time Cinematography for Games (Game Development Series)

Автор: Brian Hawkins, 326 стр., ISBN: 1584503084

Today's game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, interactive storytelling, so to use film and T.V. techniques effectively, the techniques need to be modified for games. Real-Time Cinematography for Games provides this translation by teaching programmers and artists how to incorporate tried-and-true filmmaking techniques into their games. Beginning with an overview of filmmaking and cinematography basics, the book teaches how to tell a compelling story using camera placement based on character and environment. It explains how to handle a camera for panning, zooming, and cradle movement, and it details how to program these techniques into your games through code examples. From there, camera lenses and methods for achieving a variety of effects with software cameras are explored. Hands-on...
Под заказ:
OZON.ru OZON.ru - 5596 руб. Перейти
 
Рейтинг книги: starstarstarstar 4 из 5, 7 голос(-ов).

Популярные книги по минимальной цене:

Этюд в розовых тонах
68 руб.
Князь Света
410 руб.
Меня зовут Гоша. История сироты
319 руб.
Портрет Дориана Грея
149 руб.

Дополнительно: