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Essential Electronics For PC Technicians (Electrical and Computer Engineering Series)
Book Description As computer networks become more and more complex, the need for...
Human Aspects of Software Engineering (Electrical and Computer Engineering Series)
Book Description The more the software industry matures, the more it is accepted...
The Carrara Studio 3 Handbook (Graphics Series)
Whether you are just starting in 3D or are new to Carrara Studio, The Carrara St...
Game Programming Golden Rules (Game Development Series)
Book Description Writing computer games is hard. Games today are complex project...
XML for Web Designers Using Macromedia Studio MX 2004 (Internet Series)
Book Description With the expanding popularity of XML technology and the abundan...
The OpenGL Extensions Guide
OpenGL is the premier environment for developing 2D and 3D graphics and game app...
AI Game Programming Wisdom 2
AI Game Programming Wisdom 2, the second volume in this cutting-edge series, is ...
Digital Signal Processing Fundamentals (Electrical and Computer Engineering Series)
Book Description Digital Signal Processing (DSP), as the term suggests, is the p...
Mathematics for 3D Game Programming and Computer Graphics, Second Edition
This completely updated second edition illustrates the mathematical concepts tha...
Operating System Fundamentals
This comprehensive reference is written for software developers, operating syste...
Building Business Intelligence Applications with .NET
Data is the lifeblood of modern business. As computerized systems have spread th...
Bsd Sockets Programming from a Multi-Language Perspective (Programming Series)
BSD Sockets Programming from a Multi-Language Perspective is written for softwar...
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