Ultimate Game Programming with DirectX
Автор:
Allen Sherrod, 500 стр., ISBN:
1584505591
"Ultimate Game Programming with DirectX, Second Edition" teaches readers how to combine their existing skills and dedication for playing games with some basic C++ programming skills to create your own games. Written for game development students, beginning game programmers, and C++ programmers wanting to learn game development, this book covers every part of the process. Throughout the book, readers create a top-down shooter game. Beginning with an introduction to Direct X 10 and Direct3D graphics, you'll build the game engine and complete game chapter by chapter. The book covers fundamental graphical techniques, essential mathematics, collision detection, input device detection and response, sound playback, scene management, animation, and model/character loading and drawing.
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