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Entertainment Computing: Technologies and Applications (International Federation for Information Processing (Series), 112.)

Entertainment Computing: Technologies and Applications (International Federation for Information Processing (Series), 112.)

Автор: Ryohel Nakatsu, ?Ryohei Nakatsu, Ryohei Nakatsu, Junichi Hoshino, Ifip International Workshop on Entertainment Computing 2002 Makuhari, ISBN: 1402073607

With the advancement of computers and networks, new types of entertainment have emerged such as video games, entertainment robots, and network games. This volume brings together researchers, developers, and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. Entertainment Computing presents the latest research and developments in: + Computers and Games:- Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications; + Home/Arcade Games and Interactive Movies:- Video game computer technologies, motion capture technologies, real-time computer graphic technologies, interactive movie systems, story generation for games/movies, human factors of video games; + Entertainment Robots and Physical Systems:- Entertainment robot systems, toy robots and pet robots, entertainment robots...
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